AI Insights · Timothy · April 2025
Top Boxing Games on Android in South America: Q1 2025
Explore the performance trends of the top boxing games on Android in South America during Q1 2025, based on Sensor Tower data.
In the first quarter of 2025, the boxing game category on the Android platform in South America saw varied performance trends among the top five applications. Here's a closer look at each game's metrics.
Boxing Star: Boxing Fight Game showed fluctuating weekly revenue, peaking at $599 in late January. Downloads began the quarter at 9.5K, gradually declining to 6.2K by the end of March. Active users decreased from 16.8K to 8.3K during this period.
Real Boxing 2 maintained a consistent download rate, starting at 53.2K and ending at 35.5K. Revenue was relatively stable, with a high of $385 in early January and a low at $191 in late March. Active users showed a slight decline from 77.1K to 53.9K.
WWE SLAM by Topps® Card Trader experienced a rise in revenue from $57 in late January to $360 by the end of March, despite no new downloads reported during the quarter.
Burrito Bison: Launcha Libre had steady revenue, peaking at $185 early in the quarter and settling at $124 by March's end. Downloads fluctuated slightly, starting at 3.8K and closing at 2.1K. Active users increased from 11.8K to 13.4K.
WWE Mayhem saw its revenue hit a low of $65 in mid-January but recovered to $268 by the end of March. Downloads decreased from 9.2K to 6.5K, while active users dropped from 22.4K to 20K.
These insights are based on data from Sensor Tower, where more detailed analytics are available for further exploration.